#422 – Mighty Final Fight

Tiny sprites want to fight too.
In a world without necks, these warriors fight to see who has the coolest shoes.
Get lost in Grape City.




GENRE: Beat-em-up


How mighty can three chibi characters be, you ask? Still thy tongue, young minstrel. Just because Cody, Guy, and Haggar’s heads have expanded while their bodies shrunk, doesn’t mean they can’t stop the Mad Gang, one thug at a time (also, keep an eye out for lesser-known Street Fighter characters, like Sodom and Rolento). MFF is your standard NES brawler – fight thugs, move a little further, fight more thugs, brush your shoulder off – with a light experience system. The more enemies you fight and power-ups you collect, the more experience you get and the stronger your attacks become. After you get to level 4, each character gains a special attack, such as Haggar’s “Running Clothesline,” that are particularly useful for bosses and larger enemies. It’s nice to have the option to play as all three characters, but would it have killed Capcom to add a co-op mode? If Double Dragon II and TMNT II gave players the option four years prior to this game’s release, there’s no reason why a co-op mode shouldn’t be here. The stages have decent designs, but nothing that hasn’t been seen before. There’s the obligatory street stages, complete with gaping holes (c’mon Haggar, aren’t you the mayor? Fill in those potholes!), there’s elevators, there’s docks, and just when you’re getting warmed up, the game’s pretty much over. If you view Mighty Final Fight for what it is – a shortened version of Final Fight in every sense of the word – then you won’t be disappointed.


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6 replies on “#422 – Mighty Final Fight”

Shortened in some ways, but in many other respects, an improvement on the original arcade game. The gameplay is tight and actually provides a satisfying “I’m whuppin’ that ass” feeling. The Double Dragon (NES Version only) inspired “leveling” system was a very nice touch. The music is bad ass. The only drawback to this game at all, really, is Capcom’s bewildering “no two player” choice. I suppose it mirrors their same choice for the original FF port on SNES. *shrugs*

Still one of the best games on the NES though, I’d say, and a nice final “hurrah” (along with MM6, thanks to Nintendo for actually publishing it), for the NES from Capcom.

Lacking two player mode? For fight a max of two enemies at once? This can work with Double Dragon sequels, who have horrible controls – even jump is a challenge. But for MFF, carrier of magnificent gameplay but limited by hardware, one player is enough.

Always loved Haggar. Actually found out in one of the info screens on the arcade that he had the same exact birthday as me (since the game was set in the future he was a grown wrestler/politician while I was a 12 year old at a rollerskating rink)

Funny that you mention a transsexual, but omit “Abigail,” the hulked-out male boss who literally kisses you to death (!). I can’t tell if this game is progressive or homophobic or… what. Still fun though

I love this little game. Agreed though, pity about the lack of a two player mode.

FYI – Sodom and Rolento were FF characters before they were SF characters, although Final Fight was developed under the working title of Street Fighter ’89 so maybe we can both be right!

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