I still don’t understand Nintendo of America’s need to replace the original goofy Mario Bros. Mario with the Super Mario Bros. Mario sprite. Continuity, sure, but it’s cooler to see how the character evolved.
This is more like it. Ah, sweet Famicom covers.
When sewers strike back…
PLAYERS: 1-2 simultaneous
RELEASE DATE: June 1986
This is the introduction of Luigi into the Mario canon. Sure, in Mario Bros. Luigi’s just a green palette swap of Mario, but it wouldn’t take long before Luigi was typecast as the lanky, wussy younger brother.
Many elements of Mario Bros. made their way into Super Mario Bros. and beyond. The fireballs that pop up out of nowhere became the fireballs Mario can shoot, with the help of the fire flower. Coins that you can collect from the pipes have been featured in almost every Mario game. The turtles in Mario Bros would eventually become the Koopa Troopas.
There are three pseudo-followups to the original Mario Bros.: Mario Bros. Special, which involved getting to the top of the level instead of killing every enemy; Punch Ball Mario Bros., which was the original Mario Bros., but with a weapon called a Punch Ball that you could throw at enemies; and Mario Clash, a “sequel” for the Virtual Boy that contained similar gameplay, while making use of the Virtual Boy’s ability to have a foreground and background. Mario Bros. Special and Punch Ball Mario Bros. were licensed to Hudson Soft and only released in Japan for the NEC PC-8801, FM-7, and Sharp X1.
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