Woah, Greg, c’mon there’s enough Golf Power for everyone.
Hey, it’s hard to create a course out of nothing, alright? Can’t a Norman get a break?!
PLAYERS: 1-4 alternating
PUBLISHER: Virgin Interactive
DEVELOPER: Gremlin Graphics
RELEASE DATE: July 1992
Underneath this should-have-been-decent golf game lies troubles, deep, deep troubles. In fact, these troubles are so deep that not even the heartiest, most delicious sand wedge could pluck them from the abyss. For starters, what’s with the load times? Every time you hit a shot, a black screen comes up and types out some information about how many yards you have left and what club you need to use. It’s seemingly educational at first, but quickly grows tedious after, oh, the third shot you make. Plus, who ever heard of load times on an NES game? Secondly, the power meter is confusing. This isn’t saying much, seeing as every NES golf game has a confusing power meter. Still, it makes little sense as to why you charge your power meter to the top, only to let the meter fall back to the beginning. I never quite got the hang of it and it ruined most of the game. There is (apparently) a pretty good design mode where you can create your own golf course, but I didn’t try it, frightened by the thought of the load times embedded within that beast of a program. I imagine placing an item on the course, such as a bunker or a tree. The second I drop it, a black screen interrupts to tell me that I have placed a bunker or a tree on the course. Thank you, Greg Norman, for that little slice of obvious!
The following two tabs change content below.