Dreaming of bright green slime and simpler times.
PLAYERS: 1-2 simultaneous
RELEASE DATE: April 1990
Remember slime, Gak, and any other number of “gross” products from the 1990s? Nickelodeon popularized the hell out of disgusting amorphous blobs, and Double Dare, an original Nickelodeon game show, made sure that kids got a lot of said disgustion heaved onto them. The show was an entertaining diversion, but it paled in comparison to other original Nickelodeon shows, like “Ren and Stimpy,” “Rocko’s Modern Life,” and even their live-action line-up, like “Salute Your Shorts.” It’s no surprise, then, that Double Dare feels like an afternoon’s diversion, at best; a time when you and a friend are sick of playing Contra or Double Dragon II or some other better two-player game. There are two sections of the game: a quiz show portion, and a “physical challenge” portion. The quiz-show is standard answer-the-questions fare. If you don’t know the answer, you “dare” the next team to answer it. If they don’t know an answer, they will “double-dare” you, and finally, you can challenge them to a, well, physical challenge. The latter part is where things get rough. If you are going to succeed, you have to line up your speed and your angle just right (via a speed/angle bar), but with the thirty seconds given, it can be quite the challenge. Should you have the patience for two five-minute rounds with your host Marc Summers and some doofy looking kids, the winners will go on to an obstacle course. Here, Rare throws out any sort of sense when it comes to controls: wiggling Left and Right moves your character, Up and Down moves your character up, and I throw the controller at the screen, breaking it and my tube television (why would I play 8-bit games on an HD TV? I’m not asking for pain). Double Dare dares you to give a crap beyond fifteen minutes of play. Will you accept the challenge?