Here comes Mowgli’s big honkin’ feet to save the day!
You must climb vines to progress in the game (vines sold separately).
PUBLISHER: Virgin Interactive
DEVELOPER: Virgin Interactive
RELEASE DATE: August 1994
And so, Capcom’s reign as Disney’s go-to developer comes to an end with The Jungle Book, a Virgin Interactive game that aims for the spirit of the movie itself. To that end, The Jungle Book is decent. There’s a lot of content here (ten loonnnng levels) and each of the levels begin and end with plot progression straight from the film. You play as Mowgli and have to collect diamonds strewn throughout the jungle, non-linear style, before you can progress to the next level (methinks these could be blood diamonds, but I may have my continents mixed up). Collecting diamonds and jumping from treetop to treetop is pretty entertaining, but the controls can often punch a hole through that entertainment. Mowgli’s jumping feels very stilted and stiff, like his muscles are sore from going through puberty during his sleep. It’s not always constrictive, but I died many a time from Mowgli’s poor jumping skills. It can also be frustrating to get to the end of the level and not have collected all the diamonds. At the end of stage 1, I had one diamond left to collect, but I couldn’t get back over to the area where the diamond was and the game had saved my progress up until that point. Even if I died, I restarted in that one section, thus forcing me to start the level over. Despite these somewhat large kinks, The Jungle Book is still a solid Disney platformer. Capcom, eat your heart out.
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