They worked long and hard on making each character unique…
I swear to you, sir, I have no pride.
PUBLISHER: Culture Brain
DEVELOPER: Culture Brain
RELEASE DATE: February 1991
UPDATE: Here is the review, as it will appear in the upcoming book “The Nintendo Experience.”
Flying Warriors is the strangest non-linear beat-em-up/RPG/fighting game you’ll ever play. The game casts you as Rick Stalker, a Flying Warrior tasked with saving the world by fighting in tournaments. There are two types of play, battles and journeys. In the battles, you defend yourself and attack your opponent when prompted by an on-screen mark. These fights seem choreographed, but they make you feel awesome and are, hands down, the best part of Flying Warriors. While your combat skills initially seem formidable in the battle arenas, they mean nothing when faced against horrible hit detection in the journey sequences. Enemies come in clusters and rare is the battle where you don’t take any damage. Sometimes it’s difficult to know where the game wants you to go, and depending on the stage, you can get lost and/or die looking for the next boss/area. As with traditional RPGs, the more battles you fight, the more experience gained. Additional armor and weaponry are found along the way, as well as other Flying Warriors. Flying Warriors‘ depth is admirable, but the different genres don’t weave smoothly together and the game starts off hard, even on the Beginner setting. Still, if you’re willing to put in the time, there’s a lot to appreciate.
JANUARY 14, 2012