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#023 – Adventures in the Magic Kingdom

A terrible day at the Happiest Place on Earth
“Look, here’s five bucks. Just, please, buy this game.”
That’s you in the ridiculous hat. Ready for danger and rain.

PLAYERS: 1

PUBLISHER: Capcom

DEVELOPER: Capcom

GENRE: Platformer

RELEASE DATE: June 1990

What do you think of when the word “magic” pops into your head? Merlin? Harry Potter? “Warlock” starring Julian Sands? All of those are fine choices and, in fact, better choices than this game. There’s nothing “magical” at all about this kingdom, unless terrible graphics, weak control and music, and uninspired gameplay, make your heart come alive with enchantment.

Capcom’s one of those companies that pretty much strikes gold every time with their games, even if what they’re putting out is the seventieth installment of Mega Man: Kroton Power XYZ. Their Disney games that they released on the Nintendo – Duck Tales, Tail Spin, Chip & Dale, etc. – are considered some of the more fun platformers for the NES, in that they aren’t cheap, they control well, and deaths aren’t necessarily around every corner. I’m not sure if Magic Kingdom was Capcom’s first attempt at a Disney game or what, but it is sub-par on the level of Street Fighter: The Movie: The Game (yes, two colons were necessary for that title); at least the latter has camp value.

At least the skeletons are enjoying themselves.

You play a goofy guy who resembles the Crocodile Hunter, and your goal is to collect six keys for your lord and master, Mickey. They’re scattered around the Kingdom in different attractions, like the Haunted Mansion, Space Mountain, Big Thunder Railroad, among others. Each attraction is a different style of game, whether it be racing (Big Thunder), button-presses (Space Mountain), or platforming (Haunted Mansion, Pirates). None of the genres are crafted well. Whether it boils down to poor controls, or cheap deaths, or not having any way to defend yourself when enemies are attacking you, the game’s levels are designed to make you fail and, subsequently, hate the game. The other feature of note in the game are the trivia questions random kingdom subjects will ask you. These questions were the most fun part of the game, but even they weren’t without flaws; “Steamboat Willie” was spelled “Steambort Willie” – the uncensored German edition, perhaps?

Maybe if you grew up with this game and Disney, it would have some fond memories for you. But Adventures in the Magic Kingdom doesn’t even compare to Capcom’s other Disney games. Don’t play it, or else Julian Sands will come to you in your sleep, threatening to release “Warlock IV: Will There Ever Be A Rainbow.”

D

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4 replies on “#023 – Adventures in the Magic Kingdom”

Maybe having the game as kid creates fonder memories for me of this game, a sense on nostalgia that you just can&#039t ignore, but I always enjoyed it and replayed it to completion (for the first time) only a few weeks ago. I felt the variation of different rides = different games/levels was quite a nice idea and worked quite well, especially when I was too rubbish as a kid playing it I could just try (and fail) at a different level. Though now I know once you have enough stars and can buy life and candles for throwing at fat pirates it makes the game a heck of a lot easier!

This is a game that I discovered as an adult, and actually thoroughly enjoyed. It&#039s challenging, yes, and perhaps the graphics and sound are beneath Capcom&#039s usual level, but I had a lot of fun with it. I did even beat it a couple of times, although it took me a few months. I&#039d consider that value, though, being as a lot of today&#039s games are beatable in less than a week.

I had this game as a kid and liked it back then but played it more recently and didn’t. It’s one of those “liked it at the time” things I guess. I still never beat it though so I’d like to revisit it again at some point and actually finish this game once and for all.

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