#459 – Operation Wolf

 

                                                                                              I eat Green Berets for breakfast…

 

Operation-Wolf-2528U-2529-255B-2521-255D-1
                                                                            Won’t somebody please think of the chickens!

 

PLAYERS: 1

PUBLISHER: Taito

DEVELOPER: Taito

GENRE: Shooter/Light gun

RELEASE DATE: May 1989

 

Let us all bow our heads and remember Operation Wolf the way I feel it would want to be remembered: in the arcades. Shooting soldiers, tanks, boats, and helicopters was far more rewarding with the arcade cabinet’s swivel machine gun (complete with re-coil!). For intense shooting games, like Operation Wolf, the one-shot Zapper can’t compare: it’s slow, unwieldy, and will have you shooting wildly at the screen. Still, despite the Zapper’s limitations, I can’t deny that I squeezed some fleeting enjoyment out of this NES port. There’s a childlike ridiculousness that emerges from shooting the Zapper a hundred times a minute just to kill a handful of enemies; for the first couple levels, my inner eight-year-old was giggling like an idiot. Once Operation Wolf gets harder and the on-screen chaos increases, shooting haphazardly no longer works and the game face plants into a fjord of frustration. At least with the arcade, the gun was powerful enough to handle the steadily increasing difficulty. The Zapper, God bless it, just doesn’t have the firepower. If your finger trigger is quick, steady and true, perhaps you can get further than I. Just remember, you’re not getting any younger. Operation Wolf isn’t a good enough game to justify arthritis.

 

C-

 

My four-part Action 52 review will continue tomorrow. 
The following two tabs change content below.

Latest posts by Dylan Cornelius (see all)