Didn’t every “Jetsons” episode involve a caper of some sort?
RELEASE DATE: December 1992
I’ve never liked “The Jetsons” and I don’t plan on starting now in my roaring twenties (it’s like ‘The Flintstones’ but in space and with a sassy robot house maid). However, I like to think I give each and every game a fair shake, regardless of any previous bias toward source material. Cogswell’s Caper, however, needs to be brought downtown and shown what it’s like. For such a potentially fun and simplistic platformer, Taito felt the need to up the frustration and difficulty by having the main character, George Jetson, jump like he has painful hemorrhoids. I can’t tell you how many times I died, due to his inability to properly jump away from enemies. In fact, if it wasn’t for his lack of jumping skills, this game would probably be a pie walk (like a cake walk, but with less frosting). It draws heavily from Capcom’s Disney platformers, especially Chip ‘N Dale’s Rescue Rangers. Your weapons are blocks you pick up off the ground and enemies are sparsely spread out throughout the level. Unlike Chip and Dale, who are nimble crime-fighting rodents, George Jetson is a bumbling oaf who should not be embarking on any adventures outside of domestic squabbles with his wife, let alone one where he has to save an entire planet. I felt queasy playing as him and Taito’s ridiculous animations didn’t add to my enjoyment of the game (the worst is when he dies and squiggles down the screen like an eel). Perhaps there’s some gold to be found within this scum-encrusted Caper, but I didn’t feel like searching for it.
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8 replies on “#319 – The Jetsons: Cogswell’s Caper”
Dude you should stop with reviews! You just whine and give bad grades to GOOD games!Nobody likes you or your reviews!Just go search in the comments you douchebag!I don’t know about this game, but i’m just saying that you suck ass!You gave adventures in magical kingdom a bad grade…HOW IS THAT POSSIBLE?You don’t know what fun is YOU ASSHOLE!!!
You are a die-hard NES fan. You take pleasure in things others don’t. You have not yet come to terms with how the world works.
Excellent response Dylan!
From what I played of this game, it wasn’t too bad, but I think it has like 12 levels or something, I wondered if it would ever end.
i know i am going to sound like a looser but why is george working with cogswell when his boss is spacely
@jj: Just one of the game’s many horrible problems.
@jj–How is George ‘working with Cogswell’ when the premise of the game is that Spacely sent him out to thwart Cogswell’s plans? Ditto for the Jetson’s game on Game Boy.
Nothing wrong with this game, mastering the controls takes a few plays. Its certainly no worse than chip n dale, where there is no mention of the horrible 2 player mode. This should be graded b-