I think I hear Randy Newman singing the theme song for this in the background.
You can hit that wall with your shovel all you like, Digger, it’s not going anywhere.
PUBLISHER: Milton Bradley
RELEASE DATE: December 1990
Sometimes simplicity is best. Instead of calling this game Digger T. Rock: How Digger Got His Groove Back and Legended the Lost City’s Face In Like a Boss,
Rare should have titled it Digger
. Bam! The name has the same meaning sans needless subtitle. Seriously, does the subtitle make the game sound any more appealing? It shouldn’t and perhaps that’s the point. This game is on the bad side of mediocre
Your protagonist is a young archaeologist armed only with a shovel and a few knickknacks he finds in the levels/caves he explore, like dynamite, rope ladder, and gems. All of the aforementioned items are useful to furthering one’s progress, but it’s hard to care when exploring the caves themselves is boring and tedious. Who likes shoveling through layers of brick for no reason? Who likes falling two feet and losing half their life (this isn’t Donkey Kong
here, c’mon)? Who likes having wave after wave of mosquitoes and moles attack you when all you have is your shovel to bat them away? I can’t tell if Rare wanted to make an action/puzzle hybrid or just a silly game with a silly protagonist. Sadly, it wouldn’t be the last time Rare would indulge in this tripe. The premise – exploring underground caverns in order to find a lost city – is interesting. The execution – young adventurer tries to find a lost city, but can’t make it a few yards without hurting himself – is painful.
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