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#169 – Defender of the Crown

A strategic romp for all the land.
Michael Bolton defends his fair maiden’s honor!
Geoffrey Longsword’s swordplay better be strong.

PLAYERS: 1

PUBLISHER: Ultra

DEVELOPER: Beam Software

GENRE: Strategy

RELEASE DATE: July 1989

There’s a lack of royal head under the crown, which means someone didn’t do a very good job defending it. Pick from one of four hairy, chivalrous Saxons – Wilfred of Ivanhoe, Wolfric the Wild, Cedric of Rotherwood, and Geoffrey Longsword – and reclaim the British throne from those no-good Norman drunks. Each man has strengths and weaknesses in Jousting, Swordplay, and Leadership. These three character traits are essential to successful raids, conquering lands, and winning tournaments. Build up an army of stout soldiers and knights to do your bidding. Without the appropriate man power, you’ll fall at the hands of the Normans right quickly. Initially, your sights will be on conquering the Norman land in the South, but watch out for your supposed Saxon brethren to the north; the crown’s allure is tempting, and no man is safe from its siren song.

Defender of the Crown suffers from obtuse and difficult gameplay, even when selecting Wilfred, the most well-rounded Saxon, to play as. Even after perusing the manual, your best option is to simply jump in and play. I’d recommend building an army first, but you’ll need funds to do that. You can go on raids or take lands to get more gold, but without an army, you won’t get very far. The combat mechanic is clunky, as are the tournament controls; it doesn’t surprise me that DotC was originally an Amiga title, as the controls seem better suited to a mouse and keyboard. If you can build up your character’s army and attributes, you might stand a chance at reclaiming the crown. I lacked initiative, so Wilfred made me a boot shiner.

C-

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4 replies on “#169 – Defender of the Crown”

“I had no idea what I was doing here.”

Once you learn what you are doing, it’s a good game. I’ve beaten it countless times. It’s flawed, for sure–raiding is dang near impossible, and army loss calculations during siege defense are screwed up. But it’s still fun once you learn it. I’d give it at least a B.

Agreed that once you learn what you are doing, the game was fun. Using wilfred, always start by calling a few tourneys. This pumps up his swordsmanship, which really is his only failing. The game wasn’t exactly “polished” but rewards you for coasting the learning curve.

When I was younger (around 8 – 10) I used to play this and had no instruction manual. I failed miserably for a while but eventually figured out a few key points and although I never managed to get terribly good most times, a couple of times I actually owned more than a couple of pieces of land and managed to dodge a few besieges (though those were terrifying as it more often than not marked the end of the game). I am only just getting back into it again and finding it difficult. I didn’t know it was also released for the Atari ST, etc. so I may try it on an alternative platform. Still, lots of good childhood memories <3

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