#342 – King’s Knight

Not the enthralling chess simulator you’re looking for.
“Action Adventure” is a bit of a stretch.
Those mushrooms look hungry for a king’s knight…


PUBLISHER: Squaresoft

DEVELOPER: Bits Entertainment

GENRE: Shooter

RELEASE DATE: September 1989

Did you know that Squaresoft made a vertically scrolling shooter with RPG elements? Perhaps this is not news to any of you, but I’m stunned, not only of King’s Knight‘s existence, but that no one’s ever tried to improve on this bizarre, unique formula. For the first four stages, you begin playing as a different character. In Stage 1, you’re the knight, stage 2, the wizard, stage 3, a dragon, and stage 4, a thief boy. The goal of each stage is to blast everything in sight (even knights and thief boys have weapons that shoot projectiles, apparently) and collect as many items as you unearth through shooting to increase your abilities and levels. Abilities to increase include your weapon, your speed, your defense, and your jumping capabilities. If any of your characters dies on their respective stages, they’re gone for good and you may as well start over from the beginning. Essentially, the point of the entire game is to build up each character’s levels on their stages, then on the fifth stage, you switch between them in order to defeat the final boss. Hidden collectible elements in each stage will also allow you to cast strong spells on this final boss.

Square was definitely ahead of their time here. Who would have known that twenty-some years later, RPG elements would be showing up in everything from Call of Duty to Street Fighter? While I applaud the overall concept, King’s Knight is hampered down by some choppy controls and borderline obscene difficulty (it takes at least ten items of health to restore your life bar, and only three to destroy it?). Square’s heart is definitely in the right place, though. Someone needs to resurrect this idea, stat!


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3 replies on “#342 – King’s Knight”

After playing this a bit and never getting anywhere, I found the difficulty to be over the top. You basically have to play perfectly with every player to beat the game, and getting to the end with one character is hard enough. I gotta say, I’m glad no one else has replicated this style since, and that Squaresoft survived this to eventually make Final Fantasy.

I think the idea is unique, but the execution is way off. If Square Enix (or some other better developer) refined the mechanics and toned down the difficulty, a game like King’s Knight could be awesome.

I bought this for $4 w/out ever hearing about this game in 2001. Found it in a bin at a local shop, saw the cover & Squares logo, & thought allright “diamond in the ruff”. Disapointed is putting it niceIy. I can appreaciate what they were trying to do, but come on with that artwork, they knew what they were doing. I call shenanigans on Square.

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