All posts by Dylan Cornelius

#5 – 720 Degrees

                                      The ultimate aerial experience comes home and leaves a flaming poo bag on your porch.                                                        What have we as a society done to deserve the scorn of Beam Software?   PLAYERS: 1 PUBLISHER: Mindscape DEVELOPER: Beam Software GENRE: Arcade sports RELEASE DATE: November 1989   720 Degrees is why people … Continue reading #5 – 720 Degrees

#3 – 1943

    John Wayne stars in “Hot Dog! Planes Akimbo!” tonight on TMC!                                              Good thing your plane is red, making you incredibly easy to spot and destroy.   PLAYERS: 1 PUBLISHER: Capcom DEVELOPER: Capcom GENRE: Slightly historical shoot-em-up RELEASE DATE: October 1988   Truthfully, I wish my grandpa – a WWII vet who … Continue reading #3 – 1943

#2 – 1942

                                                       Somewhere Ben Affleck and Josh Hartnett are holding each other.     Once you get those add-ons to your plane, all other countries’ aircraft will figuratively bow before your awesomeness or die in your destructive wake.   PLAYERS: 1-2 alternating PUBLISHER: Capcom DEVELOPER: Micronics GENRE: Historical Shoot-em-up RELEASE DATE: 1986, forty-four years after 1942 … Continue reading #2 – 1942

#1 – 10 Yard Fight

                                                                                    Those players should really get their rickets looked at.                                                                                             I expect some fighting around that particular yard line.   PLAYERS: 1-2 simultaneous PUBLISHER: Nintendo DEVELOPER: Irem GENRE: Sports RELEASE DATE: October 1985   10 Yard Fight a.k.a the Japanese attempt to sabotage the sport of football. The year is 1985. … Continue reading #1 – 10 Yard Fight

Once Upon a Time in Awesomeland – the Origin and Future of the Quest

Back in the summer of ’10, I wasn’t writing as much as I wanted to be. The writing projects I was working on weren’t headed in the direction I wanted them to. Basically, I felt stuck. To give a kick start to my writing, I decided to play and review one NES game per day. It would be … Continue reading Once Upon a Time in Awesomeland – the Origin and Future of the Quest