#687 – Twin Cobra

                

                                              What makes a “mega” chip? And where does one procure two of them?

 

                    

                                                  No annoying morse-code soundtrack in Twin Cobra, thank God.

 

PLAYERS: 1

PUBLISHER: American Sammy

DEVELOPER: Micronics

GENRE: Shoot-em-up

RELEASE DATE: January 1990

 

The NES has a king’s ransom of shoot-em-ups, many of which lack personality, despite being playable. Take our friend Twin Cobra, who steals whatever identity it has from the “1942 Guide to Shmups.” The two games aren’t identical, but the template is essentially the same. Instead of a plane, you control a helicopter through ten levels of monotonous blue, white, and brown. Little green helicopters buzz around you like gnats, while big helicopters/planes appear out of nowhere, hover menacingly, and yield precious power-ups once destroyed. The more power-ups you have, the more your firepower increases, though if you have the standard red bullets (as opposed to the fast green, homing brown, or spherical blue), more firepower can actually be a problem. For whatever reason, the enemies’ bullets are red as well. When you’re encased in enemy helicopters and they’re all shooting red bullets at you while you’re shooting red bullets at them, it can be difficult to tell which bullets belong to which side, resulting in several deaths. Frustrating, sure, but if you’re constantly shooting while maneuvering around the screen, enemies won’t last long enough to swarm you. You start the level right where you die, too, which is a plus. A high-five also to the programmer who decided that, when you continue, you don’t start at the beginning of the level, but near wherever you died last. Twin Cobra is a lot like the “Flaming Moe” cocktail before it’s lit: not without its charm. It’s just a shame you can’t light the cartridge on fire to produce a more intoxicating shmup. Wouldn’t that be somethin’.

 

C+

 

The following two tabs change content below.

Latest posts by Dylan Cornelius (see all)

  • steve

    True fact, mega chips were like the Super FX chips for the NES. Capable of boosting the amount of sprites on screen and more accurate sound.

    Also, this is not true.

    • DylanCornelius

      I laughed at that, thank you!

  • Jeffery McDaniel

    All I know is that all this talk about mega chips is making me hungry.

    • DylanCornelius

      Seinfeld: “These mega chips are making me thirsty!”

  • gabrielnegrusa

    The fully upgraded blue bullets cannon is one of the most satisfying weapons in a shump!
    Shame it has the same annoying mechanic as Gradius and Life Force, you die in one hit and lose all power ups.

  • Bob

    This game always starts up with a few seconds of gray screen before it goes to the title screen. I remember trying to clean it with q-tips and blowing on it repeatedly trying to get it to work before I learned this.