#606 – Star Voyager

                                         

                                                                                            Almost… out of… QUARTERS!!!

 

                                                     

                                                                                                           Have fun with that.

 

PLAYERS: 1

PUBLISHER: Acclaim

DEVELOPER: ASCII Entertainment

GENRE: Action/Sim

RELEASE DATE: September 1987

 

In place of a game with actual gameplay, Star Voyager presents needless complexity and little else. All of the tasks it requires of you – view a map, warp around the map, destroy enemies, refuel – are simple concepts. Star Voyager declares them as challenges. Unless you have the manual or the FAQ right in front of your person, you won’t know what to do. You will not understand what the shapes on the map represent. You will not understand what your objective is. You might figure out how to warp on your own, but if you don’t know where you’re supposed to go or what you’re supposed to do, it does little good.

 

Let’s say you have a manual or FAQ and Star Voyager becomes (slightly) more clear. On the map there are asteroid belts, planets, space stations, enemies, black holes, a Cosmostation, and an orange block which represents you. The goal is to create a warp path on the map with your orange block (avoid the black holes and asteroids), warp to the enemies, then blow them apart. Once you warp to where the enemies are on the map, you will likely not find any. Star Voyager wants the enemies to approach you, not the other way around. So what can you do in the meantime? Warp over to two of the planets (it’s up to you to figure out which two) and find the HyperDrive Engine and the Super Laser. Once you find these, float around in space and wait for the enemies to attack you. You’ve literally exhausted all there is to do.

 

Your reward for figuring out Star Voyager‘s purpose is nothing. Once you know how to read the map and warp and fight enemies, you’ll realize that the game is a mirage, an innocuous action title that shrouds its oversimplicity with obscure mechanics.

 

F

 

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  • Hah awesome you reviewed this game on my birthday. I owned this game, probably before I was even born (my dad purchased an nes and a decent number of games when I was born afaik) I used to play this game constantly growing up. It took a while for me to figure out how it functioned, what all the shapes were, but for a 5-7 year old I did good. But this game was a nightmare. If you went to the wrong area the enemys would ambush you, the screen would start flashing red, and then you died. No amount of flinging the joystick around and mashing the lasers with turbo mode on would save me. (Yep I had the arcade joy stick with the turbo, slow, amd 2 player switch)

    It wasnt a really good game, but going into hyper space was entertaining.

    To think 3 years later Acclaim would release Destination Earthstar.
    And from your review and screenshot of that game, this one at least seems a bit better. At least, I think star voyager looks better.

    Regardless, both are rubbish and im not looking forwards to beating either of them…3-5 years from now