#542 – Rollergames

 

                                      Harrison Ford stars as Billy Rollergame, an aging cyberpunk who’s out for one last roll.

 

                                  

                                                                 Run-down alleys are no match for Jazzercise.

 

PLAYERS: 1

PUBLISHER: Ultra Games

DEVELOPER: Konami

GENRE: Platformer/beat-em-up

RELEASE DATE: September 1990

 

How many rollerbladers does it take to make a decent beat-em-up? I don’t know, but don’t rely on any of the three playable characters here to do much more than fall over repeatedly. Or fall down chasms. Or sucked down holes. Or punched in the face. All that and more happens in Rollergames, one of the most promising, yet poorly executed, beat-em-ups I’ve ever attempted.

 

Story: rescue the RollerGames Commissioner from one of the “bad” rollerblading teams. Choose from one of three “good” rollerblading teams, T-Birds, Hot Flash (yes, this is a woman’s team), and the Rockers. The T-Bird character is slow and dumpy, the Rocker is too concerned with his looks, but Hot Flash has just the right amount of speed, stamina, and spunkiness (in comparison with the other two, at least). Why did the so-called “bad” rollerblading teams turn on the Commissioner, you ask? Pay issues, mostly. If they had their own union, this whole incident could have been avoided.

 

But I digress. The rollerblading beat-em-up concept is intriguing, if not a little goofy, but Konami’s atrocious design render Rollergames practically unplayable. Remember in Teenage Mutant Ninja Turtles 2 (another Konami-developed game) when you fall down a sewer? You eventually regenerate on the screen, only with slightly less health. In Rollergames, if you fall into any pits or open manholes or any hole whatsoever, you’re dead. And you have to start at the very beginning of the stage. And there are holes everywhere. The hit detection is crap. If you come anywhere near an enemy, and don’t pummel them onto the ground immediately, you’ll be going down just by brushing up against them. God help you if/when you try to rollerblade from a ramp onto a moving platform atop a bottomless pit. Given Konami’s acclaimed track record of non-stop greatness, Rollergames is an incredible disappointment. Sorry, Mr. Commissioner. You should have chosen a competent rescue squad.

 

D

 

The following two tabs change content below.

Latest posts by Dylan Cornelius (see all)

  • FieryReign

    Wow, I think this is a highly underrated game… Nothing else like it on the system… It is tough as nails, but what NES game isn't? The controls are responsive, the graphics are nice, and the music is great… It is hard in a way that requires memorization and timing, not cheap deaths galore… this is a good game, period… have to mention the chiptunes again… great music.

  • Sentri the Seeker

    I think it's underrated too. It's different. I'll give it that much. Being a human on wheels requires a different type of navigation physics versus just walking or running. Multi-scroll is also pretty cool AND being able to hit your opponent in 8 directions as well is also innovative for its time. I gave it a try to see why opinions differ so greatly. I only played for about 5 minutes. I think it's something I'll like if I play more. I do concur though that hit detection IS crap. I guess that's the challenge of creating a 3-dimensional platform.

  • Soldier

    Wow, why did you give this a D rating? Definitely should be more of a B rating. It's like contra on skates without the guns which is interesting.