#531 – Robocop 2

                                   

                                                                                 Yup, he still doesn’t have any emotions.

 

                                           

                                                                                 The mirthless howl of the damned.

 

PLAYERS: 1

PUBLISHER: Data East

DEVELOPER: Painting By Numbers

GENRE: Action

RELEASE DATE: April 1991

 

Words from Robocop 2‘s Game Over screen: “Robocop is taken away for calibration. But he will try again!” Good for Robocop. After he gets re-calibrated, he can try all he likes to make sense of this maddening game. Collecting Nukes? Arresting citizens? Robocop can’t touch metal or he dies? He is metal! Robocop 2 deserves nothing but the purest vitriol; not just from myself, but from any brave soul who dares to insert the cartridge into their NES.

 

Robocop 2, like the first game, is a side-scrolling action death romp, but with two key differences: you collect bottles called Nukes throughout the stage, and arrest criminals by running into them. The criminals will usually have a distinguishing feature to set them apart from the other nameless drones, but since Robocop is programmed to shoot anything that walks, it can be hard to stay your shootin’ hand when they’re walking towards you with regular bad guys. You must collect sixty percent of the Nuke Bottles and arrest sixty percent of the criminals in each stage before you can move on to the next stage. Criminals aren’t usually an issue, but it’s borderline impossible to collect sixty percent of the Nuke Bottles, especially when you’re not allowed to go backwards in the level and search for more. Worse yet, you won’t know what the amount for sixty percent is (Ten Nuke Bottles? Twenty?) until you actually reach the end of the level. You might feel like you’ve collected enough, based on what you were able to find, but the game could dictate otherwise. Fail to collect or arrest (and you will, several times) and you go to the shooting range, where you engage in a Hogan’s Alley-esque shooting gallery. Shoot cardboard-cutout bad guys and the game allows you to pass to the next level; this option is only available twice, though. Robocop can jump, something he couldn’t do in the last game. But if you don’t get a running start, don’t expect to jump anywhere.

 

Like the worst NES games, Robocop 2 actively goes out of its way to keep you from progressing. There’s absolutely nothing worthwhile about this game. The graphics are washed-out, the music doesn’t even keep time, the controls are abhorrent, and the gameplay… oh, the gameplay. For tricking gamers and parents of gamers into spending their hard-earned dollars, Robocop 2 is suspended without play. Effective immediately.

 

F

 

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  • Hal

    No witty quips here. This movie severely disturbed me as a kid.

  • I’ll buy that for a dollar!

  • Was that you on Twitter?

  • I have never used a twitter. It’s just the one line from the movie that made me laugh when I was 11.

  • Ah, that makes more sense! I had some person on Twitter feed me that line a couple times while I was posting about the Robocop reviews. It seemed like spam so I blocked him.

  • The drug they were pushing in the movie was called Nuke and that’s why Robocop is trying to get the bottles of it in this game. Probably doesnt make the game make any more sense I never played one after the first Robocop.

  • Anonymous

    One word.

    Darkman.

    Sleepyweasel