#274 – Gun.Smoke



                                Capcom’s riding off into the sunset with a trough full of dollars and my utmost respect.


Gun.Smoke (U) [!]-1


                                                  She may not be the purdiest game on the block, but her heart is pure.





GENRE: Action/Shoot-em-up

RELEASE DATE: February 1988


Perhaps I’m just happy to play some good games after so many mediocre to crappy ones, or perhaps I’m just getting older and violent action games really take away from the emotional weight of life, but playing Gun.Smoke after Guerilla War – two shoot-em-all-and-let-God-sort-em-out games – really brightens my day. It’s been rare in this quest for me to find one classic NES game I’ve never heard of, let alone two in a row from similar genres. Gun.Smoke delightfully bucks that trend, no thanks to Capcom’s brilliant, simplistic game design. Who knew a vertically-scrolling shmup could work set in the Old West?


The goal of each level in Gun.Smoke is to take down the head bandit of a particular area. In the first level – the aptly named Town of Hicksville – you have to take down Bandit Bill, but first you must annihilate a wide variety of minions. Snipers shoot down from second-story windows, massive goons throw sticks of dynamite at you, and this is just the beginning. Outside of a couple helpful merchants who will offer you weapons or other items (getting a horse will allow you to move faster and take extra damage), the entire Old West is against you. Lives are scarce and the game is one-hit kill approved. If you’re a veteran of shmups, though, the game won’t seem hard until the last couple levels when stuff gets real and you start fighting ninjas (seriously). No Capcom or shmup fan should be without this game. My only real complaint – especially after the vastness of Guerilla War – is that the game’s too short. Six levels? The Old West was way bigger than that. No need for me to nitpick, though, especially when life could be a lot worse. Gun.Smoke is aces.




The following two tabs change content below.

Latest posts by Dylan Cornelius (see all)

  • Roy

    Is it “Gun.Smoke” or “Gunsmoke”? I was flabbergasted that they’d “cover” that old show as an NES game until I realized it might be something else. Certainly riding its coattails…

  • “One Megabit Memory” no less!

  • It is definitely Gun.Smoke as I’m sure they didn’t want to be sued by the Gunsmoke creators. Good ol’ Capcom!

  • Anonymous

    Interesting fact : there were 2 different box arts for this game. I owned both at different times. Could not figure out why…maybe pre- and post- Nintendo license era?

    Oh! yeah…best played with the official NES arcade pad

  • Anonymous

    Nintendo realized Saloon was on the first cover & had Capcom change the artwork. Saloon violated their strict american policy of drugs, alcohol, & religion being in their games.

  • Lurkish Moarisson

    Funny anecdote about the 2 different cover arts. I rented this game because I was really into cowboy at the time and the hand drawn style reminded me of Disney cowboys/Lucky Luke/any damn drawn cowboy and it looked cool.

    As we all know today, covert arts were often deceiving in NES-topia, but not for Gun.Smoke. A- rating and all

    The change in the cover art made me rent it again because I thought it’d be different. I was let down on that one. But not really cause I was playing Gun.Smoke again.