If your character were really that strong and beefy, this game would be a walk in the park.
Welcome to your doom!
RELEASE DATE: September 1987
The password system is overly long. This is more of a nuisance than anything, but it definitely adds fuel to the fire.
The game is all about exploration, but unlike, say, Zelda, where almost every area has a purpose, the majority of Deadly Towers‘ rooms/dungeons have little purpose.
While you begin with 100 hit points, which gives you a sense of self-confidence, most enemies take off at least 10 points, and usually more. This can prove troublesome when…
You enter rooms unexpectedly, get hit by an enemy into another room, and then another enemy into another room, until all your hit points have been depleted. This happened to me several times. One of the enemies took off about 33 hit points, despite the fact that he wasn’t that difficult to kill. Insanity!
Some of the enemies, like the good-for-nothing blobs, take a couple dozen hits to kill, and give you nothing in return. Also, even if you kill every enemy in a room, if you leave and then come back, all the enemies will have regenerated. Sad day.
The graphics are drab and the music is repetitive, although I personally didn’t find it that obnoxious.