#18 – The Adventures of Dino Riki

                                        

                                                                         The cover art is just a little deceiving…

 

                               

                                                                           This doesn’t even begin to hint at the madness.

 

PLAYERS: 1

PUBLISHER: Hudson Soft

DEVELOPER: Hudson Soft

GENRE: Shooter

RELEASE DATE: September 1989

 

The stage is Level 3-4. I have demon bats swarming in from the top, skulls with wings from the bottom left, and both are engulfing the screen with projectiles. My own weapon – some sort of flaming ball that does little to no damage – is only amplified if I uncover the power-up in front of me. I get the power-up, and lo, flaming hammers! They do a lot greater damage than my wuss balls, and I destroy my foes. The screen continues to advance, and suddenly, a circle of black balls encloses me in its smothering grasp! My only response is to chuck as many flaming hammers as I can into their circle to make them dissipate. They are tough foes. I get hit once, my hammers are lost, but at least I am alive. As the screen advances, the ground tears three rifts in front of me. I must jump over each one, but wait! More skulls! And bats! I destroy them, making my way over each rift. Then, in front of me, a chasm. I must jump onto a precarious little ledge, then jump over to more solid ground. I do so, only to be greeted by a skeleton who can’t be killed by any weapon. My pathetic flame ball only shatters him, but he still manages to fire a single projectile, taking me off guard and killing me. Thus ended my Adventure with Dino Riki, one of the most frustrating and awesome experiences I have yet to encounter on my Quest to play all Nintendo games.

 

                              

                                                                The levels have visually stunning backgrounds.

 

The game itself was developed by Hudson Soft, the makers of Adventure Island. I’m not exactly sure what’s up with their embracing the “island/jungle/prehistoric” theme, but so it goes. You play as Dino Riki, an unassuming caveman who must make his way from stage 1-1 to stage 4-4 (fancy that). Along the way, you shoot enemies, and uncover upgrades for your weapon. Other upgrades, such as fast shoes, extra hearts, and the ability to turn Macho, await you if you’re able to make it that far. This game, if you couldn’t already tell, is quick to piledrive you, making grown men weep in mere seconds. But unlike other difficult games, like Bayou Billy, Dino Riki‘s difficulty is conquered with time and practice, not sheer luck.

 

Most people will give this game up on the first level because it starts off ridiculously hard (I know I almost did), but stick with it. Dino Riki may not be the most creative shooter on the NES, but it is fast, all guns blazing action, and it will give you a more-than-worthy challenge for any hardened shooter veteran.

 

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  • culturefusionreviews

    This is just one of the innumerable games I lost over the years…I randomly bought it used, and used to struggle mightily with it…but I loved playing it.

  • sebmorane

    Thanks again Dylan ! I've just get myself a copy. Another unknown game to me !

  • DylanCornelius

    Glad to hear of others loving this game as much as I do. Cheers!

  • Well, I guess I need to give this one another shot! I used to rent this from time to time and never got past 1-1……perhaps it's time to man up and see what this game has to offer!

    • DylanCornelius

      It is tough, but worth it.

  • shadowdancer21b

    This game begs for the Game Genie. Even then it's rough.

  • silensho

    I played the game on a “Pretendo”. The thing is, the game did not work unless a fair amount of pressure was applied to the console's surface. To this day, I still wonder why it was the only game it worked that way.

    Anyways, my brother and I used to play Dino Riki while sitting on the console. Of course, the one who played had to be the one sitting. If we moved too much, the game froze.

    We never finished the game nor destroyed the console, but think of the experience as some kind of Zen training.

    • DylanCornelius

      That couldn't have been very comfortable…