#14 – Adventure Island

                                                     

                                                                            Higgins a-go-go, baby!

 

                    

                                                      I gotta admire Higgins for his tenacity. Brother never stops moving.

 

PLAYERS: 1

PUBLISHER: Hudson Soft

DEVELOPER: Hudson Soft

GENRE: Platformer

RELEASE DATE: September 1988

 

Master Higgins directs, writes, and stars in the very first Adventure Island game, a hop-and-bop platformer that’s loosely related to Sega’s Wonder Boy. While the Wonder Boy series evolved beyond platforming into an action-RPG, the Adventure Island series has progressed little from a gameplay standpoint. Higgins is, and has always been, an endearing happy-go-lucky sprite who runs, runs, runs (or skates, skates, skates). He must save the princess from the evil witch doctor of the island because it’s the right thing to do. Maybe if he was “Mister” Higgins, things would be different. But he’s Master Higgins, con sarn it, and he’s gonna get the job done.
                             
In Adventure Island, Master Higgins has to get from one side of the stage to the next without dying. Classic! Watch out for your “life bar” which is constantly running down. Eat fruit to replenish it (and to keep Master Higgins regular). The graphics and music are as colorful as one would expect from a game entitled Adventure Island, but the control can be both intuitive or frustrating, depending on the situation. Sometimes you can fly through a level with the greatest of ease, killing bad guys, jumping across chasms, and feeling like a super star. Other times, jumping is stilted, enemies emerge from nowhere to destroy you, and the chasms engulf you. Such control doesn’t take away from the wonderful pick-up-and-play nature of the game, though. It’s easy to see why Adventure Island spawned numerous sequels: it’s a formula that, like Mega Man, is devilishly addictive.  Strap on that skateboarding helmet, equip your hammers, and go pound that evil ol’ witch doctor’s face. The princess is counting on you (and she’s not in another castle).

 

B+

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Latest posts by Dylan Cornelius (see all)

  • ISn’t that a rip off from SEGA Wonder Boy ?

  • That’s what I’ve heard. I should really play Wonder Boy some day.

  • It is so exactly the same ! I wonder if you know why ?

  • Alas, I do not. Hudson Soft probably just stole the gameplay! Happened a lot back in the day.

  • I recently discovered wonderboy.in monster land for the master system when I received both as a gift and I was pleasantly surprised by how awesome this previously undiscovered gem was. I concur on the wonder boy rip off, but it’s more akin to a friendly, inspired homage to the predecessor-not too unlike ninja gaiden to castlevania

  • AlexanderHad

    Actually Monster Land is nothing like the original Wonder Boy, of which Adventure Island is a blatantly obvious rip off-they didn’t even bother changing the layout of each stage

  • I’ve only ever played Adventure Island on an emulator, and I wasn’t very good at it. Perhaps actually using a D-Pad as intended would help!

  • Anonymous

    My friend whom I met in college said this was his favorite game as a kid. I never played it as a kid myself, but when I had the chance to play it as an adult, I never understood why he liked it so much. Controls are too sloppy to enjoy playing for an extended period. I watched a run thru posted on YouTube where he literally ran ran ran (or skated) non-stop. I guess this is the only way to play and avoid the “frustrating” side of the controls. Kind of mindless game play IMO, but that’s coming from the adult in me. Had I played it when I was a kid my words would probably have been more favorable.

    • I dunno… I played it as a kid and I didn’t enjoy it that much. I liked it a lot better as an adult, but I could care less about AI 2 and 3.

  • Remember that game! It was really hard!